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Sie finden uns seit Juni 2014 im Toni Areal. Das Sekretariat der Studienvertiefung Interaction Design liegt im 4. Stock, Raum 4.C20.03.
Zürcher Hochschule der Künste (ZHdK)
Departement Design, Studienvertiefung Interaction Design
Toni-Areal, Pfingstweidstrasse 96
CH-8031 Zürich, Schweiz
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Karmen Franinović

Karmen is an architect and designer working with critical and playful uses of technology in everyday life. She pursues research in fields of sonic interaction, responsive environments, basic design, enaction and enactive learning, and participatory methods.

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Karmen Franinović

Prof. Dr.


Office: ++41 43 446 32 61


Karmen is head of Interaction Design at Zurich University of the Arts since 2011. She joined this university in 2006 as researcher at Institute for Cultural Studies in the Arts, and in 2008 she begun working within the IAD team as a lecturer, teaching courses in embodied interaction, research methods, sonic interaction and embodied theories of design. She leads research projects on sonic interaction design and responsive architectures at the European, Swiss, and local levels.

Forschungsinteressen / Aktivitäten

Karmen's research gravitates around the subjects of responsive environments and sonic interaction design. The focus is on physical interfaces that engage bodily knowledge in interaction, mainly through non-visual senses involving sonic and haptic feedback. Her work challenges established interaction paradigms and to foster critical and playful uses of technology in everyday life. Her theoretical research on enaction, agency, play, hospitality and participation manifests in responsive spaces, digital architecture, video and interactive installations. Her doctoral thesis "Amplifiying Actions: Towards Enactive Sound Design" (2012)  proposes an enactive approach to interactivity and to sound design.

In ZHdK, Karmen has been leading research on responsive environments and sonic interaction within the Design departement and at the Institute for Cultural Studies in the Arts. The goal of her recent book "Sonic Interaction Design" (MIT Press, 2013) is to introduce this emerging field to designers and artists. The project is supported by the European Science Foundation COST Action on "Sonic Interaction Design" for which she acted as a Swiss national delegate and collaborated with colleagues across Europe, Canada and Australia.  She is also involved in the COST Action on "Soundscape of European Cities and Landscapes". From 2006 to 2009, she led design research within the European FP6 project CLOSED: Closing the Loop of Sound Evaluation and Design. The CLOSED project, undertaken with partners at Ircam (Paris), University of Verona and TU Berlin, was a milestone for fostering research on sonic interaction at the European level, and the first such project to be based at a university of the arts in Switzerland.

In the field of responsive environments, Karmen's work aims at engaging social and sensorial interaction in public space. Her urban installations invite passers-by to explore, modulate and affect the evolution of the multidimensional urban fabric, together with the presence and condition of its co-inhabitants. Play is used as a strategy for challenging habitual behaviors and opening up alternative context in which unknown individual and collective gestures may be revealed. These projects act as research probes into sensorial and social tissues of which urban spaces are composed. Karmen's works in this domain have been exhibited internationally, at institutions including Ircam/Centre Pompidou (Paris), SF Camerawork (San Francisco), Fondazione Sandretto (Torino), Miami Bienal, MoMA Ljubljana, Far Eastern Memorial Foundation (Taipei), DEAF (Rotterdam), The Junction (Cambridge), and Oboro (Montreal), among others. She is a memeber of the Internet of Things Council where questions of embodied interaction are discussed on European level. Most recently, she is working on creation of self-actuated materials, such as self-moving surfaces (electroactive polymers) and self-illuminating surfaces (electroluminescent paper) with a goal of designing a more alive and responsive architecture.  

Publikationen / Workshops / Ausstellungen


  • K. Franinović and S. Serafin, eds., Sonic Interaction Design, MIT Press. (Spring 2013)


  • Y. Visell, K. Franinović, A. Law, J. Cooperstock, Floor-Based Haptic Communication System. Patent Pending (USPO App. No. 20100308982)

Selected Book chapters and Journal Articles

  • K. Franinović, L. Franzke and C. Winkler, “Enactive Environments: Thinking and Creating with Active Materials “ in Contemporary Design Education & Research, Ed. Li Degeng and Luo Yi, Guangxi Normal University Press, 2014.
  • K. Franinović, M. Kretzer, D. Bisig, F. Wille, M. Gmachl and R. Wingfield “Actuated Matter”. In Performative Materials In Architecture And Design. ed. Rashida Ng and Sneha Patel. Intellect Books, Ltd. July 2013.
  • K. Franinovic. “Architecting Play”, Journal of AI & Society - Special issue on Poetic and Speculative Architectures in Public Space. Vol 26.2. Ed. Sha Xin Wei.  2011.
  • Lemaitre G., Houix O., Visell Y., Franinović K., Misdariis N. and Susini P., “Toward the Design and Evaluation of Continuous Sound in Tangible Interfaces: The Spinotron”, International Journal of Human-Computer Studies, special issue on Sonic Interaction Design, 2009.
  • Stefania Serafin, Karmen Franinovic, Thomas Hermann Guillaume Lemaitre, Michal Rinott and Davide Rocchesso “Sonic Interaction Design”, chapter in Sonification Handbook. 2011
  • K. Franinovic. “Toward Basic Interaction Design” in Design Research special issues of Elisava Temes de Disseny Journal. Barcelona, 2009.
  • K. Franinovic. “Basic Interaction Design for Sonic Artefacts in Everyday Contexts”. Focused - Current Design Research Projects and Methods. Swiss Design Network. Bern, 2008.
  • K. Franinovic. “Amplified Movements: An Enactive Approach to Sound in Interaction Design”. Proc. of the Planetary Collegium’s 9th Intl. Conference. New Realities: Being Syncretic. Springer. Vienna, 2008.
  • K. Franinovic. “Enactive Encounters in the City” in Responsive Architectures, book. Ed. P. Beesley, S. Hirosue, J. Ruxton, M. Traenkle and C. Turner, Riverside Architectural Press, 2006
  • K. Franinovic. ”Behavioural spaces, designing for the social and sensorial ecologies in public spaces”, in Theatre, Dans, Etcetera (96), pp. 22-30. Belgium, April 2005
  • K. Franinovic. “Architectures of Subtraction : Relaxation and Play in the City”, in Interaction Design Almanacco 04, Interaction Design Institue Ivrea 2004. 
  • K. Franinovic, B. Juricic. “Amnio(p)tic surface” in Defining Digital Architecture, book, Far Eastern Memorial Foundation, New York, 2001

Selected Conference papers (peer-reviewed)

  • J. Fink, P. Dillenbourg, Ph. Rétornaz, F. Vaussard, A. Berthoud, F. Mondada, F. Wille and K. Franinović "Proactive vs. Reactive Robot - Which one Better Motivates Children to Tidy up Their Toys?", HRI'14: Proceedings of the 2014 ACM/IEEE International Conference on Human-Robot Interaction. 2014.
  • A. Villa Torres, V. Kluckner and K. Franinović, "Auditory Feedback for Gait Training Device", In Proceedings of the ISon: Interactive Sonification Workshop, Fraunhofer IIS, Erlangen, Germany, 2013.
  • K. Franinovic “Habit and Exploration through Enactive Sound Objects”, In Proc. of the International Symposium on Electronic Art ISEA11, Istanbul, 2011.
  • K. Franinovic “Flo)(ps: Between Habitual and Explorative Action-Sound Relationships”, In Proceedings of the 7th international Conference on New interfaces For Musical Expression, NIME’11, Oslo, Norway.
  • G. Lemaitre, O. Houix, K. Franinovic, Y. Visell, P. Susini "The Flops glass: a device to study emotional reactions arising from sonic interactions" 2009.
  • K. Franinovic, Y. Visell “Strategies for Sonic Interaction Design: From Context to Basic Design”. Proc. of the 14th International Conference on Auditory Display, Paris, 2008.
  • D. Rocchesso, Y. Visell, K. Franinovic, F. Behrendt, S. Pauletto, P. Susini, R. Bresin, et al., “Sonic Interaction Design: Sound, Information, and Experience”. Proc. of the 26th Intl. ACM CHI Conference, Florence, 2008.
  • K. Franinovic, A. Wilson. “Hinge Dimension: An Exploration of Enaction in Architecture”. Proc. of the 4th Intl. Conf. on Enactive Interfaces, Grenoble, 2007.
  • Y. Visell, K. Franinovic, J. Cooperstock. “EcoTile: An Architectural Platform for Audio-Haptic Simulation in Walking“. Proc. of the 4th Intl. Conf. on Enactive Interfaces, Grenoble, 2007.
  • K. Franinovic, Y. Visell. "New musical interfaces in context: sonic interaction design in the urban setting". The 7th International ACM Conference on New interfaces For Musical Expression. New York, 191-196. 2007.
  • K. Franinovic, Y. Visell, D. Hug. “Sound Embodied: A Report on Sonic Interaction Design in Everyday Artefacts”. The 13th International Conference on Auditory Display. Montreal, 2007.
  • K. Franinovic. “Architectures of Play: Participation and Interactivity”. Proc. of the International Symposium on Electronic Art ISEA08, Singapore, 2008.
  • K. Franinovic and Y. Visell. “Modulating Urban Atmospheres: Opportunity, Flow, Adaptation”, in Proc. of The 7th Intl. Conference on Ubiquitous Computing, Tokyo, 2005.
  • K. Franinovic and Y. Visell. “Activating Space: from representation to being”,  in Proc. Intl. Symposium on Space and Perception, RIXC Center for New Media Culture, Riga, 2005.
  • K. Franinovic and Y. Visell. “Sonic diversion in the city, on interactive sound design and urban intervention”. ACM Designing Interactive Systems: Processes, Practices, Methods, and Techniques, Boston, MA, 2004.

Selected Exhibitions

  • Enactive Environments, International Design Research Exhibition at the OCT-Loft Festival, Shenzhen, Hong Kong, 2013.
  • Kontakt and Haptic Tiles, TOUCH exhibition, Fondation Verdan, Lausanne  2012.
  • Sonic Abstractions. Demain, c'est aujourd'hui exhibition. 10th Biennale Internationale du Design de Saint-Etienne. France. 2008.
  • Flo)(ps, interactive glasses. Amplified Intimacies, an Interstices group exhibition. Oboro Gallery, Montreal, 2008.
  • EcoTiles, haptic floor interface. Eurohaptics conference. Madrid, 2008. with Y. Visell, J.Cooperstock, B. Giordano, S. McAdams and Alwin Law.
  • Hinge_Dimension, responsive labyrinthine architecture. Enter Unknown Territories Festival. Chapel of St. Mary Magdalene (12th century). Cambridge, UK. April 2007.  with A. Wilson.
  • Skyhooks, responsive urban environment, 10th Happy New Ears Festival, Kortrijk, Belgum. 2006.  with Y. Visell
  • Charged Space, participatory installation, Dancing the Virtual event. SAT, Montreal, 2006, with F. Abtan.
  • Autogrill Monument, real-time death public display. Monument Recall: Improbable Monuments exhibition, SF Camerawork, San Francisco, 2004, with L. Thie
  • Recycled Soundscapes, public sound installation. Resonances Festival 2004, Ircam / Centre Pompidou, Place Stravinsky, Paris, 2004, with Y. Visell
  • Politicomobil, critical design project.  BITE: a taste of interactive explorations exhibition, Fondazione Sandretto re Rebaudengo, Torino, Italy, 2004, with B. Negrillo.
  • Syncoptic, responsive architecture.  Artist in residence exhibition, FoAM lab, Brussels. 2003, with L. Kusaite and Y. Visell
  • Kontakt, participatory tactile installation. Dutch Electronic Arts Festival, DEAF 2003 Rotterdam, with boutiquevizique
  • TransgenEthic Structures, architecture project.  Surface as Ultraskin exhibition, Museum of Modern Art Ljubljana, 2002, with B. Juricic
  • Amnioptic Surface, urban planning project.  Far Eastern International Digital Architectural Design Award, Taipei, 2000. and Miami Bienal: Possible Futures exhibition, 2001, with B. Juricic.
  • Angel’s angle, video.  Beyond Media Festival: The Future and the City, Florence, 2000.

Selected Research Workshops and Symposia

  • K. Franinović, R. Kirschner, M. Finke and C. Winkler. “Material Aktiv Denken” research workshop on thinking with active materials. Zurich, 2013.
  • K. Franinović and B. Franke.  “The Stuff between us: Designing Beyond Object” international research symposium on designing relations. Zurich, 2013.
  • V. Trifa, K. Franinovic, D. Guinard and K. Kloeckl. “Urban Internet of Things”, Proc. of the Internet of Things conference, Tokyo, 2010.
  • K.Franinovic and J. Schacher “Music Gesture and Sonic Interaction”, international expert workshop, Zurich, 2010.
  • K. Franinovic, L. Gaye, F. Behrendt. “Exploring Sonic Interaction with Tangible Artifacts in Everyday Contexts”, Proc. of the 14th International Conference on Auditory Display, Paris, 2008.


Karmen Franinović (born 1975) received the Laurea degree Summa cum Laude from Istituto Universitario di Archittetura di Venezia, MA degree from the Interaction Design Institute Ivrea and a PhD degree from the School of Art and Media at the University of Plymouth. Karmen has worked as an architect on large scale public buildings and urban projects while employed at AltenArchitekten at Studio ArchA, and in collaboration with Arata Isozaki and Associates, and Arup. She contributed to the design of structures such as the olympic hockey palace for the 2004 winter games in Torino. She has previously taught in departments of design and art at Concordia University in Montreal and Nuova Accademia di Belle Arti in Milano. Prior to joining IAD, Karmen explored related social and embodied aspects of interactivity within Zero-Th Association, a non-profit research entity that she co-founded together with Yon Visell.

Put Me To Sleep...

BA (Dep. Design) Kurse

In this course we developed products that can put one to sleep and gently wake one up.

User-Centered Design

MA Kurse

Understanding the Change Your Design Can Make…

Sound in Interaction

BA (Dep. Design) Kurse

The course's focus is on sound produced in interaction with physical artifacts and the ways in which sound and movement are interlinked.

Research through Design

BA Kurse

This course taught students how to creatively investigate existing contexts of use, potential user communities and innovative technologies, and how such research can lead to design concepts for new interactive products and services.

Embodiment and Design

BA (Dep. Design) Kurse

Our senses teach us that action and perception are aspects of experience that cannot be divided. In this course we learn about scientific and conceptual basis of embodied cognition and play with perceptual illusions that can stimulate our design ideas.

Interaction Design Process

BA Kurse

This course explores questions and methods that are at the core of interaction design practice.

Physical Computing

BA Kurse

This course is an introduction to embodied interaction design, on theoretical, practical and technical level.

BA Project Methodology

BA Kurse

This course will help you identify methods best suited for your BA thesis and structure an interaction design process that leads you towards an innovative design solution.

Embodied Interaction Basics

BA Kurse

This course is an introduction to embodied interaction design, on theoretical, practical and technical level. Students will learn how to augment everyday artefacts and spaces, with non-visual feedback such as sound, motion or vibration.

Toni OutsideIn

BA Kurse

Responsive Materials in Interior Architecture

Embodied Interaction

BA Kurse

We explore interactions situated in urban space and design sonic and haptics interfaces addressing topics such as play, privacy, navigation, appropriation of public space, participation and social encounters.

Alive Spaces

BA (Dep. Design) Kurse

Interdisciplinary course on development and application of self-actuated materials.

Motivating Movement Rehabilitation

BA Kurse

Embodied Interaction Advanced course in fall 2011 focused on interfaces for movement rehabilitation.

Haptic Tiles in Public Spaces

BA (Dep. Design) Kurse

This studio-based course focuses on tangible interaction and the embedding of interactive technology in everyday spaces and architecture. This year's theme is the design of interactive floor elements, tiles, carpets or seating modules.

Product Design Basics

BA Kurse

To design an object is to design a sensory experience.

Interaction Design Process

BA Kurse

This course introduces methods that are at the core of interaction design practice, with focus on video prototyping.

Performative Attention in Liquid Spaces

BA Kurse

Objects and events in our surroundings make us perceive and act. Sometimes we do this intentionally. Sometimes we are unaware that something or someone changes the way we move through space.


F&E Projekt

Voice-Gesture Sketching Tool


F&E Projekt

Pop-Up Theatre / Pop-Up Exhibitions

Closing the Loop of Sound Evaluation and Design

F&E Projekt

The Closing the Loop in Sound Evaluation and Design (CLOSED) project aims at providing a interactive sound evaluation tools and methods that can be profitably used by designers.

SID Cost

F&E Projekt

Sonic Interaction Design is fostered by a number of parallel developments that have increased relevance of sound in interactive products today.

Robjects for Children

F&E Projekt

In cooperation with the EPFL Lausanne we are developing scenarios of introducing robots to a a very sensitive part of the house: the children room. Acceptance is a key issue.

Enactive Environments

F&E Projekt

Research exploring notions of agency, materiality and interactivity

Sonic Interaction Design Book and Symposium

F&E Projekt

Lectures and Book Launch - 2 May 2013

A-Int: Activity boosting Interaction in Neurologic Gait Training

F&E Projekt

Aktivitätsfördernde Interaktion im neurologischen Gangtraining

Haptic Tiles

F&E Projekt

A floor with a tactile response

EFS - Evaluation of Feedback-Systems in automated Gait Training

F&E Projekt

The EFS Evaluation of Feedback-Systems in automated Gait Training Project is based on the previous KTI project A-Int (Activity boosting Interaction in Neurologic Gait Training).


Beyond Kinetic Architecture

Karmen Franinovic

20.4.2012. ETH, Zurich

Since more then ten years, physical computing has drastically changed the way in which we use digital technologies in design and architecture. However, responsive environments and objects are still a collage of hardware components that activate their materials and structures, lights and sounds. In this seminar, I propose a shift from such integration of actuating hardware to an experimentation on the threshold between the mechanic, chemical and electronic. Working with the innate behaviours and physical properties of active materials  I suggest that form, behaviour and interaction can be designed as one, rather than separating behaviour from the physical and structural properties of materials.  In an on-going research project on custom-made materials that illuminate, sound and move when electric currents are passed through them, I discovered a profound effect that such approach can have on the creative process. I will present its outcomes: membrane structures that suggest a new kind of responsive environment that incorporates lightness, adaptability, aliveness and decay. I call such environments enactive in order to reflect both the direct exploration of matter during the design process and the exploratory experience of inhabitants of such spaces.


Naïveté as a Way of Working with Interactivity
Karmen Franinovic

How can we approach, understand and design interactivity? During the last ten years, I have been tackling this broad question from two perspectives: one focused on direct experimentation with interactive matter, be it smart materials or sonic feedback to action, and the other based on exploring social behavior within everyday contexts. The former, hands-on approach allows designers to play with the unknown, while the latter, situated approach follows an empathic way of observing the world, resulting in ideas that stem from understanding the existing situations. What connects these two perspectives is a certain kind of naïveté in approaching digital/analog/chemical/biological responsive materials on one hand, and people/places/activities on the other hand. In this talk, I will present methods and projects that come out of this interweaving double path, aiming to show how such naïve way of looking, doing and questioning affects our ways of working with interactivity.

Alive Spaces 

course by Karmen Franinovic and Florian Wille

Actuated Matter 

The Actuated Matter workshop explored the application of smart materials and their ability to transform space into responsive, adaptive environments. We developed a speculative model for membrane structures that exhibit properties of sensitivity, resilience, and decay.  By physically engaging with the behaviours of active materials, we experimented with the threshold between the electronic and mechanic, the analog and the digital. The workshop followed a do-it-yourself approach and resulted in the development of  sonic, luminous and moving modules that will populate and activate the environment. This workshop was part of a recent research initiative called “Emotive Environments”.

EFS - Evaluation of Feedback-Systems in automated Gait Training

EFS Evaluation of Feedback-Systems in automated Gait Training Project

The EFS Evaluation of Feedback-Systems in automated Gait Training Project is based on the previous KTI project A-Int (Activity boosting Interaction in Neurologic Gait Training). In the latter, we developed various interaction concepts that have the potential to significantly improve the effectiveness of gait rehabilitation. However, the patient's responsiveness to a certain interactive feedback depends on the individual and the state of recovery. Thus, the goal of the EFS project is to develop evaluation systems for measuring the effect of developed sonic interaction techniques on the progress of walking rehabilitation, and thus improve those or develop new ones.

The project merges the following research areas:
•    sonic interaction design for guiding movement
•    evaluation of sonic feedback and motivational strategies
•    motivational strategies for walking rehabilitation in stroke patients
Prof. Dr. Karmen Franinovic
Andrês Villa Torres
Moritz Kemper
Simon Pfaff
Ability, NTB (Interstaatliche Hochschule für Technik Buchs), ZHAW-G
The Commission for Technology and Innovation (KTI), Switzerland

First Gait rehabilitation System LYRA® on the Market as Result of our KTI Research

First Gait rehabilitation System LYRA® on the Market as Result of our KTI Research

The KTI project company ABILITY Switzerland has launched the first novel gait rehabilitation system LYRA® on the market that is the result of our KTI research.
ABILITY Switzerland develops, produces and markets novel gait therapy solutions to bring patients with neurological disorders back on their feet.
Only too often, neurological indications such as stroke, cerebral palsy, spinal cord and brain injuries cause serious walking deficiencies.
With our novel gait rehabilitation system LYRA®, we at ABILITY Switzerland have developed a fully automated gait therapy device, which is combining state-of-the-art early-stage rehabilitation approaches (so-called End-effector approach, see Medical Evidence) with highly innovative mechanical engineering (patented IGTec bio-inspired gait pattern, see Gait Pattern). The result is an innovative and easy-to-use therapeutic system suitable for the everyday use in hospitals, clinics and rehabilitation institutions, which has the potential to make effective therapy available to thousands of patients around the world at an affordable price.
We at ABILITY Switzerland are committed to continue devoting all our efforts to further develop and commercialize LYRA® and beyond, because we believe that gait impaired patients deserve the best possible therapy.
Prof. Dr. Karmen Franinovic
Andrês Villa Torres
Performative Attention in Liquid Spaces

Performative Attention in Liquid Spaces

A pulsating light on the sea sends a signals to a lost boat, a noise of the traffic diverts your walk to a quieter street. Objects and events in our surroundings make us perceive and act. sometimes we do this intentionally. Sometimes we are unaware that something or someone changes the way we move through space. 

When designing any spatial experience: an installation, a sound walk through the city, a public service or a responsive scenography, we shape the inhabitants’ experience by creating various objects of attention, or so-called perceptual attractors. We can design such objects of attention by shaping their spatial qualities such as brightness or size – an illuminated large door in a dark room that leads our way out. The temporal qualities such as speed can also divert or attract attention – we may notice a branch of a plant suddenly breaking down (short term response), but not see the growth of the same branch and how us not watering the plant led to its damage (long term response).

In this course, we will study how such attractors shape our experiences within existing urban contexts, and we will create new spatial experiences by designing such attractors within a performative setting – an installation or a dance scenography. Students will develop their own methods to capture, research and understand attention and movement in space, as well as have a possibility to work with motion capture systems, haptic floors and smart material sculptures. We will use the notion of Liquid Space to explore different ways of shifting between perceptual textures and objects, backgrounds and foregrounds.

The course will culminate in the workshop organized by a research project called Raüme der Aufmerksamkeit (Spaces of Attention) which will take place at Gessnerallee, in collaboration with students, researchers and dozents from music and performing arts.


Leitung:          Prof.Dr.Karmen Franinovic

Assistenz:       MA Clemens Winkler

                      MA Moritz Kemper